This project was a collaboration for a game design class taught by Lane Raichert of Raichert Media.
The game is a Flash based puzzle game in which I was the Game Designer; general Art Director and narrative team leader. It was created using a hybrid of Maya images and animation with a flash based Game Engine.
To view the work of the rest of the 16 Weeks team, please visit the links below.
Cole Marshall - Main Programmer
Joel Gillman - Progammer / Sound
Duane Nichols - Main Concept Artist
Samantha Boyd - 2D Artist / Writer / Colorist
Joe Kim - Maya Artist / Concept Artist
Trygve Nordberg - Producer / Programmer
Rebecca Lilianne Moffatt - Producer / Artist